![]() With the world going Pokemon crazy, the only thing to do is add The Official Pokemon Handbook to your shopping list. ![]() This energetic first fantasy novel is familiar in outline, but told with unusual intensity. "The Raven" is a group of seven mercenaries, just starting to lose their fighting edge, who reluctantly get hired by a mage from a college of magic with a nasty reputation for blood sacrifice. Their mission: to save the world from major bad guys called the Wytch Lords. These, defeated long ago at great cost, have escaped their sorcerous confinement and will be unstoppable once they've grown new bodies; meanwhile their teeming minions are already going to war. The only hope is Dawnthief, a lost super-spell which, if correctly cast, can zap even Wytch Lordsbut make one mistake and the sun will never come up again. A typical fantasy-quest shopping list emerges: you need the dragon-guarded amulet to open the ancient mage's workshop to find the portal leading to the demon watching over the parchment with the spell, which itself requires three "catalyst" talismans hidden in difficult places. What makes Dawnthief a ripping yarn is Barclay's ruthless pace and lack of sentimentality. No character is too nice, innocent or important to die or suffer hideous tortures. The death toll is horrific, as are the many exotic ways of dying in this dangerous world. This is a breathless, action-crammed fantasy thriller. David Langford ![]() In a market already overcrowded with heroic action fantasy, it is always refreshing to discover an author who does more than tread out the usual sword-and-sorcery tale in three huge doorstopper-sized volumes. James Barclay is just such an author as he more than adequately proved with his scorching debut Dawnthief. Now, his band of slightly ageing past-their-prime mercenaries, The Raven, are back and attempting to right the wrongs from the previous story. The Dawnthief spell has been cast but it has ripped apart a hole between dimensions that will allow an invasion of dragons into Balia and signal the land's destruction. The Raven are forced into an alliance with Sha-Kaan, a dragon whose brood are fighting a desperate war in the dragon dimension. With Balia having to defend itself against armies of Wesmen, The Raven are the only ones able to help the Kaan defeat their enemies and save Balia. ![]() Melpomene Murray's concerns are those of any teenager: homework, friends, dates. But Melpomene lives on the Flying Dutchman, an asteroid colony located thousands of miles from an Earth almost destroyed by disease, war, and pollution. She and her spaceborn classmates are humanity's last hope, and Mel's just starting to realize how heavy a responsibility that is. Her parents and teachers have trained her from birth to lead mankind into the future. ![]() Combining the suspense of the detective thriller with the awesome wonder of space/time adventure. Crux of Battle begins an epic tale of a war across one million alternate Earths. ![]() Shortly after little Prince Amatus secretly sips the Wine of the Gods, leaving him without the left side of his body, four mysterious Companions appear to help the prince with the curious curse and to guide him along a perilous quest to manhood. Reprint. PW. ![]() The second volume in the time travel/parallel universe series sends Pittsburgh private eye Mark Strang, trained with nightmarish weaponry and teamed with the woman of his dreams, to an alternative 1776, where he becomes his own worst enemy. |