The Official Pokemon Handbook Maria S. Barbo  
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With the world going Pokemon crazy, the only thing to do is add The Official Pokemon Handbook to your shopping list.

This complete companion to 150 Pokemon species, is an absolute gem and is perfect for anyone who has ever been touched by the phenomenon that is sweeping the globe.

With an introduction by Professor Oak, who explains that the reader's mission is to collect and train as many of the 150 known species of Pokemon as is humanly possible, all Pokemon life is there, from Pikachu to Pidgeotto, Squirtle to Snorlax and Charmander to Caterpie.

Loaded with statistics, training tips and secret facts and figures about all the characters, this official guide to the world of Pokemon is an absolute must-have for anyone who wants to enter this coolest of cool kingdoms and play to win.

Age 8 and over —Susan Harrison

Dawnthief James Barclay  
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This energetic first fantasy novel is familiar in outline, but told with unusual intensity. "The Raven" is a group of seven mercenaries, just starting to lose their fighting edge, who reluctantly get hired by a mage from a college of magic with a nasty reputation for blood sacrifice. Their mission: to save the world from major bad guys called the Wytch Lords. These, defeated long ago at great cost, have escaped their sorcerous confinement and will be unstoppable once they've grown new bodies; meanwhile their teeming minions are already going to war. The only hope is Dawnthief, a lost super-spell which, if correctly cast, can zap even Wytch Lords—but make one mistake and the sun will never come up again. A typical fantasy-quest shopping list emerges: you need the dragon-guarded amulet to open the ancient mage's workshop to find the portal leading to the demon watching over the parchment with the spell, which itself requires three "catalyst" talismans hidden in difficult places. What makes Dawnthief a ripping yarn is Barclay's ruthless pace and lack of sentimentality. No character is too nice, innocent or important to die or suffer hideous tortures. The death toll is horrific, as are the many exotic ways of dying in this dangerous world. This is a breathless, action-crammed fantasy thriller. —David Langford

Noonshade James Barclay  
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In a market already overcrowded with heroic action fantasy, it is always refreshing to discover an author who does more than tread out the usual sword-and-sorcery tale in three huge doorstopper-sized volumes. James Barclay is just such an author as he more than adequately proved with his scorching debut Dawnthief. Now, his band of slightly ageing past-their-prime mercenaries, The Raven, are back and attempting to right the wrongs from the previous story. The Dawnthief spell has been cast but it has ripped apart a hole between dimensions that will allow an invasion of dragons into Balia and signal the land's destruction. The Raven are forced into an alliance with Sha-Kaan, a dragon whose brood are fighting a desperate war in the dragon dimension. With Balia having to defend itself against armies of Wesmen, The Raven are the only ones able to help the Kaan defeat their enemies and save Balia.

What follows is, quite simply, spectacular storytelling. Barclay reads like a seasoned fantasy veteran, not a writer on only his second novel, and his plotting, characterisation and dialogue are all perfectly honed. Where he excels most though is in the action scenes and Noonshade contains some of the best sword and magic battles ever written. You can feel the air burn with the crackle of spells, almost cry out in pain yourself as a sword cuts through flesh and mourn for a slaughtered character as you would a loved one.

The plot twists and turns with energy and pace but it is the characters that make this such a real treat, especially the Raven who deserve the same cult status as Gemmell's Waylander. Each member of the Raven is a fully realised character, with plausible motivations and plenty of emotional conflict. And it's good to see the female characters getting a bit more page-time too.

The third volume of this trilogy, Nightchild, is out in 2001 and Barclay leaves us hanging wickedly on a thread with just enough questions and unresolved conflicts to be tied up in book three. The Chronicles of the Raven is one the most exciting and exhilarating series in a long time and on this showing James Barclay is a writer with a fantastic future ahead of him. Stunning stuff. —Jonathan Weir

Orbital Resonance John Barnes  
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Melpomene Murray's concerns are those of any teenager: homework, friends, dates. But Melpomene lives on the Flying Dutchman, an asteroid colony located thousands of miles from an Earth almost destroyed by disease, war, and pollution. She and her spaceborn classmates are humanity's last hope, and Mel's just starting to realize how heavy a responsibility that is. Her parents and teachers have trained her from birth to lead mankind into the future.

What they never realized is that Melpomene might have plans of her own...

Patton's Spaceship John Barnes  
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Combining the suspense of the detective thriller with the awesome wonder of space/time adventure. Crux of Battle begins an epic tale of a war across one million alternate Earths.

"One of the most able and impressive of SF's rising stars!" The Washington PostAn exciting blend of time travel, alien invasion, and chase/action from the critically hailed author of Mother of Storms, Kaleidoscope Century, and other novels published by Tor.

One For The Morning Glory John Barnes  
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Shortly after little Prince Amatus secretly sips the Wine of the Gods, leaving him without the left side of his body, four mysterious Companions appear to help the prince with the curious curse and to guide him along a perilous quest to manhood. Reprint. PW.

Washington's Dirigible John Barnes  
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The second volume in the time travel/parallel universe series sends Pittsburgh private eye Mark Strang, trained with nightmarish weaponry and teamed with the woman of his dreams, to an alternative 1776, where he becomes his own worst enemy.